It's been a while since I decided to go full 3d and changed the way building works. It was an absolute disaster for over than half a year, pressing buttons requ...
As mentioned in change log there are multiple optimizations this time, most of them with dramatic effect. The very first and the most important is sector unload...
Unfortunately, collision detection for mesh colliders in Unity is too inaccurate. if one the colliders is scaled, the distance at which collision will be detect...
About half a year ago on another site I mentioned in the planned features that this is going to be a 3d game at some point. I guess many of you probably noticed...
In the last update, the I added possibility to move between sectors, right now it is only the most basic version, but works in multiplayer. All generated sector...
As I said earlier, according to the plan, I was going to add the possibility of moving between sectors. In theory, it looks simple: Move the ship to a sufficien...