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Devlog
1 year since dead anniversary
March 31, 2019
by
ThaiCat
Not much changed in a while, huh?...
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Generic building controls
April 01, 2018
by
ThaiCat
It's been a while since I decided to go full 3d and changed the way building works. It was an absolute disaster for over than half a year, pressing buttons required to hold down tab key, block rotatio...
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Premature optimization
February 22, 2018
by
ThaiCat
As mentioned in change log there are multiple optimizations this time, most of them with dramatic effect. The very first and the most important is sector unloading, which, obviously unloads sectors fr...
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the collider thing
January 04, 2018
by
ThaiCat
Unfortunately, collision detection for mesh colliders in Unity is too inaccurate. if one the colliders is scaled, the distance at which collision will be detected is also increased, but only if one of...
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3d building and movement
August 29, 2017
by
ThaiCat
About half a year ago on another site I mentioned in the planned features that this is going to be a 3d game at some point. I guess many of you probably noticed that the game used all 3 coordinates in...
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Teleportation between sectors in multiplayer
July 26, 2017
by
ThaiCat
In the last update, the I added possibility to move between sectors, right now it is only the most basic version, but works in multiplayer. All generated sectors are exactly the same with only one ast...
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Future networking update
May 31, 2017
by
ThaiCat
As I said earlier, according to the plan, I was going to add the possibility of moving between sectors. In theory, it looks simple: Move the ship to a sufficiently distant point by specifying the desi...
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